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Thread: Survive: Escape from Atlantis!:: Rules:: Two Player Games

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by haebooty

Hello.

In the rules it says that you use two colors for each player to make the island less underpopulated. When I originally read this I understood it to mean basically just having 20 meeples per player. However, after thinking some more I am not sure if this is what it intended. So the question here is, does this mean:

A) You play in a sense as if all 20 meeples are the same color and on your turn you can move any one of your meeples you please

or

B) This means you play one color per turn, then your opponent plays, then on your next turn you play your other color, and so on (e.g. I am green and white, I can only move green one turn and on my next turn I can only move white)?

I have been trying to find some clarification on this on the forum, but maybe I am the only one who is confused.


Thread: Survive: Escape from Atlantis!:: Rules:: Swimming and Monster tile questions

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by dancingisforbidden

1) Moving meeple (in water) onto a boat on the same sea space: Is it swimming?

2) Monster tiles: Can a Serpent(for example) teleport out of the middle sea space that is surrounded by island tiles?

3) Monster tiles: Does the monster have to finish it's move on a completely empty space?

thanks

Thread: Survive: Escape from Atlantis!:: Rules:: Cannot disembark on isle in front of you?

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by PynchonNabokov

The rules state you cannot disembark onto an isle that is in front of you. What are they attempting to say? Seems peculiar.

Thread: Survive: Escape from Atlantis!:: Rules:: Squid victims

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by kulkat

Hi, geeks!
Do squids also kill explorers on safe land if they move to one of those two adjacent tiles?

Thanks

Thread: Survive: Escape from Atlantis!:: Rules:: Movement onto a safe isle

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by thaddeuspwhirl

Do the two "dock" spaces count as the safe isle, or does the space beyond the docks count as the safe isle?

If it's the space beyond, can meeples in boats on the docks get to the safe isle with just one movement point, or do they need to disembark first into the dock space, and then spend a second movement to make it to safety?

Thanks for the help!

Thread: Survive: Escape from Atlantis!:: Rules:: Dolphins and dive dice- if whale capsizes boat with dolphin in hex, who gets the dolphin?

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by aturtle

Hi,

Couldn't find the answer to this-

Say a boat with multiple explorers is in a hex with a dolphin and a shark. If a whale moves in and capsizes the boat, who decides which swimmer gets protected by the dolphin?

Thanks.

Thread: Survive: Escape from Atlantis!:: Rules:: Intentionally destroying a boat?

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by Hermjard

An empty boat, my own swimmer and a whale are on the same space.

(1) Am I allowed to enter the boat with my swimmer in this situation? Working assumption: yes.

(2) If the answer to (1) is yes, what happens after that? Working assumption: The boat is immedately destroyed and my meeple immediately becomes a swimmer again.

Thread: Survive: Escape from Atlantis!:: Rules:: Movements of boats and Dangers

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by malstrom



HI Guys

So I had some basic questions with these poor euro game rules. YET I do like the euro games!


A> 1.Boat seem to be placed on turn set up as if each player owns specific empty boats? right or wrong. I mean when a Majority of meeples are in the boat you have only one captaincy deciding direction.

2. Boat: Can empty boats be sailed???? Can they be sailed empty off the safety island back to Atlantis?

B> The rules state shark , whale etc. are moved one or two spaces etc.. But the Board graphics for each denizen shows Zero to X implying the players can opt to pass on moment?

C> The term pull a boat from the boats that are "set Asside" ( Basic rules / game). Does this mean unused from supply or specifically boats that were sunk.

thanks!




Thread: Survive: Escape from Atlantis!:: Rules:: Boats and Creatures "Set Aside" vs. "Removed From the Game"

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by Benjo221

I'm a little confused on how boats and creatures can be used that are "set aside" vs. "removed from the game." When a creature is "removed from the game" or destroys a boat, can the creature and/or boat come back into the game when a tile is played, or can you only use the extra boats and creatures that are not used in the initial set up?

To put it another way, can boats and creatures be recycled, or do you just use the original supply and boats and creatures that are destroyed are gone forever?

Thread: Survive: Escape from Atlantis!:: Rules:: Sea serpents and other monsters

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by Leptoquark

Ok, let's see of I get it right...

Whales destroys occupied ships (leaving their meeples at sea) while doing nothing to swimmers and empty boats.

Sharks kill swimmers while doing nothing to boats.

Sea serpents destroys occupied ships AND kill their meeples. If there are other swimmers on that boat's tile, they die too.
However what happens when a Sea Serpent meets a swimmer on a boatless tile? Does it ignore the swimmer? Same for an empty boat?

Thread: Survive: Escape from Atlantis!:: Rules:: movement on land

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by keel

Regarding meeples moving on land. Everyone has a different opinion so hope I can get this clarified here.
How far can a meeple move on land per turn? My interpretation of the rules is one space per turn.
Everyone else thinks any number of spaces per turn.

Your help will settle many disputes.
Dave

Thread: Survive: Escape from Atlantis!:: Rules:: Jumping from a boat into the sea do you remain in the same hex?

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by BlueMountain

Hello,

When jumping from a boat into the sea do you remain in the same hex as the boat or do you jump into the neighboring hex?

My thoughts are that you jump into the next hex in the same way you do when you jump from boat to boat or you depart the boat to safety at the edge of the board.


The rules also refer to both moving from a terrain tile or the boat into the sea in the same sentence ... ie both move into the next hex.

Thought?

Thread: Survive: Escape from Atlantis!:: Rules:: Rule clarifications for the original Survive

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by popowich

Hello,

We started playing the original version of Survive

Can you help with some rule clarifications for details that are missing from the original Survive board game rule book?

Are the creatures always in attack mode, or do they only attack when the die is rolled? It seems to me you can not boat through a sea serpent or whale. For example, if a whale and sea serpent are blocking the two hexes that provide access to an island, a boat (or that move a swimmer 3 spaces piece) can not get the people to that island?

If a whale piece is moved into a hex with an empty boat, does that block the ability to load people into the boat in future turns until either the whale or boar are moved?

Is it OK to boat into a shark that's blocking an island since sharks can't attack boats and movement from the boat to island doesn't include becoming a swimmer? I think this answer is a yes.

When a whirlpool hex is found should we be looking at the tiles it destroys? Should the whirlpool secretly destroy the volcano piece, or should we be looking at the destroyed hexes, and if the whirlpool hits the volcano piece, does that end the game?

Thanks! -Ray

Thread: Survive: Escape from Atlantis!:: Rules:: full boat movement

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by baddice

How many spaces can a boat move if there are people in it? The rules only say that an empty boat can move one space. I've taken this to mean that this restriction does not apply to a manned boat but since the movement of a manned boat is not spelt out I'm not sure if this is correct.

Thread: Survive: Escape from Atlantis!:: Rules:: Looking at numbers. How do you prefer to play?

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by fortyfive

I just got Survive, and I am very excited to play it. I know the rules say you cannot look at the numbers once you've placed them, but I've heard that some people disregard this rule because it doesn't make thematic sense.

I am going to try it both ways, but I wanted to get a sense of how and why others like to play it.

Thanks!

[poll=133709]

Thread: Survive: Escape from Atlantis!:: Rules:: Some rookie questions

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by jeckyll1

1. If its your turn, you make one movement with your swimmer, is your turn over or you have two movements left but not with a swimmer?
2. Green outline tiles should be played on the same hex where they were flipped or on any sea hex?
3. There is red outlined rile with sea serpent. Can you move sea serpent from the middle of the island to any sea hex too?
4. If you make one movement with whale to a hex containing boat with passengers, can you make two movements more or your turn is over?
5. Can full boat make three movements?

Thread: Survive: Escape from Atlantis!:: Rules:: Meeple on same tile & creatures on same sea space

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by EnsonCyruz

Can 2 or more Meeple stands on 1 same tile & is it possible to move the sea creatures to 1 same sea space?

Thread: Survive: Escape from Atlantis!:: Rules:: Hopping between boats

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by etruscan

If two boats are side by side and you want to move a meeple from one to another, can they "hop" between boats?

I suspect the answer is no, but I'm curious what people say.

The rules seem to state that movement into or out of a boat costs a movement point, so if a meeple moves out of the boat, they would either go into the sea on that hex or onto land on an adjacent hex. If they're in the sea, then they would have to swim to the next hex, and spend another action point to get into the other boat.

...but that's just my take on the rules.

Thread: Survive: Escape from Atlantis!:: Rules:: Let me get this straight... (A simple question about the swimmers)

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by 7he Architect

If a meeple begins or ends a standard movement on a sea space, that meeple can no longer move of its own accord for the rest of the turn?

Thread: Survive: Escape from Atlantis!:: Rules:: Escape from Atlantis - Rules

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by Odgeuk

Picked this up from eBay a while back, on a nostalgia trip to playing this in the late 80s with friends.

Managed a game last night with my 10 and 11 yr old, and other-half. Very enjoyable and one of the first times the kids have applied attention for a full game that was more complex than Uno!

Some Rule queries came up though and I know the designer frequents these boards.

1) "When a Dolphin is moved onto a sea space occupied by a swimmer (or vice versa) a player may use his move of three spaces to resuce his Atlantean with the Dolphin"

Wait? For a Dolphin to 'move onto a sea space occupied by a swimmer', we must be on the spinner part of the turn, so there won't be any moves left to complete the move this turn right?

And if it's Vice Versa, then the Swimmer must've used a move already, to share the space with the Dolphin (whether by jumping off the island, or swimming to the Dolphin), so that 'ain't happening till next turn either right?

2) Any Atlanteans on a sinking Island peice are removed and placed on ANY OTHER ISLAND PIECE (Green, Yellow or Grey). If, when sinking an Island Piece, there are no spaces left on the Island, then any Atlanteans on the sinking island piece hace to dive into the sea and become swimmers on any sea space ADJACENT to the sinking Island Piece.

Ok...who moves the displaced Atlanteans? The person who removed the Island piece? If so, do they also control where in the sea the poor chumps have to go if there are no more spaces on the Island? What if at least one of the Adjacent sea spaces has a shark or sea monster in it? Can the Atlanteans all huddle on the same 'safe' space? Or is it one chump per space? Can the person moving the Atlanteans deliveratly move them into sea monster squares (even if a safe space is available) and thus have them eaten (muhhahhhahhha!) and what if ALL available spaces have Sharks or Sea Monsters in? I guess it's curtains for the swimmers?

3) Boarding Boats

I assume you can swim to a boat and board it? And I assume it's one move to move into the boat space AND board it. That's all a swimmer can do, as they have one move only. HOwever, once they are in the boat, they aren't a swimmer any more. So can you swim to an adjacent boat space with one move, then move the boat on 2 more spaces to complete your move turn? What if you move a boat to a swimmer space, is it one move for the swimmer to board (I say yes).

This is a fab game for younger players, and 4 works much better than 2 players. The ability to stitch each other up is a great way to develop a ruthless streak in your children who are otherwise conditioned to be 'fair' in every other aspect of their life ;-)




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